C++ SOFTWARE ENGINEER · CZECH REPUBLIC

Building softwarewhere performancemeets experience.

Over two decades of engineering high-performance Windows and 3D applications — from real-time graphics to hardware-connected systems.

FM
engine.cpp
// Build for clarity. Optimize with evidence.
while (experience.meets(challenge))
{
    solution.iterate();
    performance.measure();
    product.ship();
}
20+years in software
C++core expertise
3Dreal-time graphics

01

SELECTED WORK

Long-term products.
Deep technical ownership.

01.2
CAD / DESKTOPEXTERNAL CONTRIBUTOR

Autodesk Inventor

Contributed to Autodesk Inventor with a focus on mesh support in drawing documents.

C++WindowsCAD
01.3
INDEPENDENT CONTRACTING

Software Engineering

Independent software contracting across long-lived Windows, 3D and connected products, with an emphasis on technical ownership, reliability and close collaboration.

C++C# / .NETProduct development

02

ENGINEERING FOCUS

Complex systems, made dependable.

02.1

C++ & Windows

Native desktop applications, architecture and long-lived production code.

02.2

Real-time 3D

DirectX, Ogre3D, CEGUI and responsive interactive experiences.

02.3

Performance

Profiling, memory management and evidence-driven optimization.

02.4

Connected systems

Networking, device communication and hardware integrations.

TOOLKIT

C++Visual StudioDirectXOgre3DCEGUIWindows DesktopC#.NETWPFSQL
03

EXPLORING WHAT'S NEXT

Practical AI.
Useful automation.
Real workflows.

I explore local and cloud AI, RAG, intelligent agents and practical automation — with a focus on tools that make real software development more effective.

04

BEYOND CODE

Curiosity doesn't stop at the screen.

A Slovak developer based in the Czech Republic. Away from technology, I recharge through movement, travel and time in the mountains.

HikingSkiingCyclingRunningGymVolleyballSquash

LET'S CONNECT

Good ideas often start
with a simple hello.

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